The main goal of this game is to clear 10 levels. The task is hardcore, but it i
Publisher: |
Falcogames |
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Downloads: |
1 |
Software Type: |
Freeware, 0.00 |
File Size: |
28.76M |
OS: |
Windows All |
Update Date: |
19 January, 2016 |
The main goal of this game is to clear 10 levels. The task is hardcore, but it is doable. To pass each level, you need to "knock down" half of all the blocks on it. The player, among others, will often come across powerful AOE bonuses. With each level, the ball will move faster, and the average level takes 20-30 seconds to complete. Performing basic tasks (not depending on how well you do) won't take more than 5 minutes. Whatever is happening in the game is always accompanied by good effects. Each of the 10 levels is made by hand, each with its own graphical and musical theme. Action levels are developed on more than 50 hand-made maps. The main goal of this game is to clear 10 levels. The task is hardcore, but it is doable. To pass each level, you need to "knock down" half of all the blocks on it. The player, among others, will often come across powerful AOE bonuses. With each level, the ball will move faster, and the average level takes 20-30 seconds to complete. Performing basic tasks (not depending on how well you do) won't take more than 5 minutes. Whatever is happening in the game is always accompanied by good effects. Each of the 10 levels is made by hand, each with its own graphical and musical theme. Action levels are developed on more than 50 hand-made maps. The main goal of this game is to clear 10 levels. The task is hardcore, but it is doable. To pass each level, you need to "knock down" half of all the blocks on it. The player, among others, will often come across powerful AOE bonuses. With each level, the ball will move faster, and the average level takes 20-30 seconds to complete. Performing basic tasks (not depending on how well you do) won't take more than 5 minutes. Whatever is happening in the game is always accompanied by good effects. Each of the 10 levels is made by hand, each with its own graphical and musical theme. Action levels are developed on more than 50 hand-made maps.
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